ui ahoyyyy


heyyo! felt like putting out a quick lil devlog since i finally started tackling the ui again and i'm SOOO proud of how it's coming out

character profiles are now proper profiles instead of just being lil buttons on the bottom of the screen (WOO!!!) this playbill style was really hard to pin down, and i might have to tweak with the positioning of some stuff a bit but i think this came out amazinggg shoutout to my partner for helping me brainstorm this idea omfg


deduction screen is still on its way, but i'm like 1/3rd of the way done with it. it's functional, it just needs a proper background and each piece of evidence needs its own lil pop up too

and ik this last one is the most insignificant shit ever, but proper arrows are being added to move from room to room instead of the big ass placeholder doors. it was hurting my eyes. i love this.

p much what's left on my to-do list in terms of ui is:

  • background & cue cards for the deduction screen
  • redesigning the film roll to open and close the inventory
  • the vampire hunters' guide... like i have no idea what to do with that but i'll figure it out
  • timer
  • mashing

nessie's design is finally figured out, i just need to commission her sprites and the other two backgrounds + pieces of evidence


excitingggg it feels like the rough draft is almost doneeee 

i'll still wanna change the script + start choreographing sprites, but i like that the end feels a lot closer in sight for the vslice! i have a few publishers in mind i wanna pitch to, but if no one bites i might start making devlog vids + opening a patreon because jesus fucking christ there's no way in hell i can do this on my own in a reasonable amount of time. i started making crosswords to sort of make ends meet + get a way to better afford everything but it's very slow going rn;; plus i'm so god awful with marketing it's embarrassing lmao

i'm holding off on adding the stress/affection mechanics to this vslice, just bc i wouldn't consider that part of the mvp, it's more of an expansion on what's already there.

but!! there will be a proper tech demo to fully show off the stress/affection mechanic that i'm really excited to show to people when it's done! 

no new build currently just bc the ui stuff isn't 100% functional yet (i mean the character profiles are, but the inventory isn't exactly where i want it to be yet) but hey! this feels like a really good amt of progress and i'm really proud of it!!

Get Spotlight Paradox (IN ALPHA)

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